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Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
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The essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.
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What Stands Out
Product Details
- The Vulkan Programming Guide is the official reference for the next generation Vulkan API, providing direct control over GPU acceleration for exceptional performance and predictability
- Authored by Vulkan API lead Graham Sellers, with contributions from language lead John Kessenich, the guide offers extensive code examples and thorough discussions on Vulkan's capabilities
- Covers essential topics such as drawing, memory management, threading, compute shaders, synchronization, and scheduling, all now the responsibility of the developer
- Includes expert guidance on Vulkan's new memory system, detailed discussion of queues, commands, moving data, and presentation, as well as full explanations of the SPIR-V shading language and compute/graphics pipelines
- Presents a complete case study application on deferred rendering using complex multi-pass architecture and multiple processing queues
- Comes with appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary
| Package Weight | 2 Pound |
Who Should Buy?
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Game Developers
This guide offers in-depth knowledge necessary for developing high-performance graphics applications and games using Vulkan.
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Graphics Programmers
Ideal for programmers looking to master advanced rendering techniques and take advantage of Vulkan's capabilities.
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Students of Graphics
Provides foundational knowledge and practical examples for students pursuing education in graphics programming and computer graphics principles.
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Beginner Programmers
Not suitable for those with no programming experience, as Vulkan requires advanced understanding of graphics programming concepts.
Product Description
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
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OpenGL Editorial Review
The Vulkan Programming Guide provides a lot of detail on the Vulkan API, making it a valuable resource for those looking to learn Vulkan. However, the book has some significant flaws, such as errors in code samples, a weird order of book sections, and a lack of practical scenarios or use cases. While it is a solid reference, it could benefit from a second revision. Overall, if you are new to Vulkan, there are other resources available that may be more useful.
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Pros
- Provides a lot of detail on the Vulkan API
- Includes explanations of device limits and synchronization concepts
- Solid reference for learning Vulkan
Cons
- Errors in code samples
Product Price History
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RON 403
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Features & Benefits
- The official guide to learning Vulkan
- Provides extensive coverage of Vulkan's capabilities
- Expert guidance on getting started and working with Vulkan's new memory system
- Detailed discussions of drawing commands and synchronization primitives
- Includes a complete case study application: deferred rendering
- Appendixes presenting Vulkan functions and a complete glossary
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